Game Mechanics

The formulas that drive combat and experience, transcribed straight from the game. Use the calculators to plan your build.

Combat

Accuracy (will my hit land?)

Both you and your target roll a random number. You roll up to (Attack level + 20) × (Attack bonus + 20); the target rolls up to the same with their Defence. If your roll is higher, you hit. The +20 to each term keeps low-level players from missing forever against tough enemies.

Chance to hit: 50.0%

Max hit (how hard?)

max hit = floor(1 + Strength/16 + Strength bonus/4). On a successful hit you deal a random 1…max hit damage.

Max hit: 6

Attack speed

Both melee and ranged attacks fire every 0.7 seconds. A Slayer helmet adds +15% damage against your current task.

XP & Levels

Every skill uses the same curve and caps at level 99 (13,034,431 XP). The cost of each level grows exponentially — the second half of the grind is the long one.

Lv 10
1,154 xp
Lv 20
4,470 xp
Lv 30
13,363 xp
Lv 40
37,224 xp
Lv 50
101,333 xp
Lv 60
273,742 xp
Lv 70
737,627 xp
Lv 80
1,986,068 xp
Lv 90
5,346,332 xp
Lv 99
13,034,431 xp
Show full 1–99 XP table
LevelTotal XPXP for level
100
28383
317491
4276102
5388112
6512124
7650138
8801151
9969168
101,154185
111,358204
121,584226
131,833249
142,107274
152,411304
162,746335
173,115369
183,523408
193,973450
204,470497
215,018548
225,624606
236,291667
247,028737
257,842814
268,740898
279,730990
2810,8241,094
2912,0311,207
3013,3631,332
3114,8331,470
3216,4561,623
3318,2471,791
3420,2241,977
3522,4062,182
3624,8152,409
3727,4732,658
3830,4082,935
3933,6483,240
4037,2243,576
4141,1713,947
4245,5294,358
4350,3394,810
4455,6495,310
4561,5125,863
4667,9836,471
4775,1277,144
4883,0147,887
4991,7218,707
50101,3339,612
51111,94510,612
52123,66011,715
53136,59412,934
54150,87214,278
55166,63615,764
56184,04017,404
57203,25419,214
58224,46621,212
59247,88623,420
60273,74225,856
61302,28828,546
62333,80431,516
63368,59934,795
64407,01538,416
65449,42842,413
66496,25446,826
67547,95351,699
68605,03257,079
69668,05163,019
70737,62769,576
71814,44576,818
72899,25784,812
73992,89593,638
741,096,278103,383
751,210,421114,143
761,336,443126,022
771,475,581139,138
781,629,200153,619
791,798,808169,608
801,986,068187,260
812,192,818206,750
822,421,087228,269
832,673,114252,027
842,951,373278,259
853,258,594307,221
863,597,792339,198
873,972,294374,502
884,385,776413,482
894,842,295456,519
905,346,332504,037
915,902,831556,499
926,517,253614,422
937,195,629678,376
947,944,614748,985
958,771,558826,944
969,684,577913,019
9710,692,6291,008,052
9811,805,6061,112,977
9913,034,4311,228,825

Combat XP: 4 XP per damage to the attacking style, plus 1.33 XP per damage to Hitpoints.

Combat Level

base = (Defence + Hitpoints + floor(Prayer/2)) / 4, then add the best of melee (Attack+Strength)×0.325, ranged Ranged×0.4875 or magic Magic×0.4875, then floor.

Combat level 46

Player Stats

  • Max HP = your Hitpoints level (you start at 10).
  • Max Prayer = 10 + Prayer level.
  • Max Mana = 10 + Magic level × 2.
  • HP regen = 2% of max HP every 15 seconds (at least 1). The Rapid Heal prayer doubles it.

Gathering

  • Mining: success per swing = rock base + pickaxe bonus + 0.3% per level above the requirement, capped at 40%.
  • Woodcutting: success per swing = tree base + axe bonus + 0.5% per level above the requirement, capped at 95%.
  • Farming: crops grow over real time in stages and can catch disease; compost halves disease chance and adds a harvest.

Per-rock and per-tree numbers are on each skill guide.

Loot

  • Gold drops scale with the creature's level.
  • Standard drops each roll independently against their own chance.
  • Loot tables roll once for the table, then pick one item by weight — so a creature's drop page shows the effective chance (table chance × item weight share).
  • Dropped items are protected for the killer for 10 seconds before anyone can grab them.